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wiwi
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[Tools] : Landscape Creator v1.1 - US Version -
      #1752743 - 08/29/03 01:10 AM


Thanks to Gilles_k for his terrrrrrrrrrrific work

http://perso.club-internet.fr/miclg/utilitaires/utilitairesvf.htm

text is in english, and so the help and everething



Here we go :


1 - INTRODUCTION
The purpose of this program is to generate a landscape for Morrowind starting from an image in level of grey. It makes it possible to visualize it thanks to a small integrated engine, like exporting it towards a file esp. Very short introduction.

2 - HOW TO AND RESTRICTION
To start, you need an image in levels of grey, bmp format or jpg or tga, two maps are provided to you for your tests. Size of the basic image must-to be a multiple of 64, 64 points minimum and 8192 points maximum, which corresponds to the generation of a landscape of 1x1 cell to 128x128 cells.
The sea level is set to 0, the other levels of grey represents the heights. The generation of sea-beds will be done automatically.
Control on the size of the map is now established. It is not possible any more to load a map not multiple of 64 in width and/or height, as well as a map of more than 8192 points.
Personally I recommend an image size of 512x512. If you exceed this size, cut out the image in pieces multiple of 64 or try to have images of the size of 512x512.
Watch out, however, if you want to generate a landscape for a total conversion make sure your continents have sea around it (color 0) to guarantee the integrity of esp as well as the connections of the empty cells next to your ground, this is better at least two lines with 0 on the edges of the map. The program uses the minimum distance between the data with the top of 0 and the edge of the map to calculate the underwater levels. As regards the small engine integrated no collision detection is made, you are free to evolve/move in all directions and to pass through the ground. )
The visualization of a landscape higher than 64x64 cells can not be seen in the TESCS, this is not a limit of the program but TESCS 's one, TESCS does not appreciate sometimes this kind of large esp or esm.
Attention, certain operations can take time, in particular calculations of interpolation and sea-beds.

3 - INTERFACE - MENU
The program is first presented with a graphic interface, as well as menus, buttons and other ornaments, here is the description :
- Starting screen, bars of menu:
Menu "File" "Create"
Click on this menu to load the image of a map.
Menu "File" "Exit"
No need comments on this menu. BE CAREFULL it is not saving in this case.
Menu "Help" "Help"
This help file.
Menu "Help" "About"
Credit and other.
The other options of menu stays greyed for the moment.
- Starting screen, buttons and others:
Button "GENERATE MAP"
only activated if you have preliminary loaded a map. Pass to the second part of the program, generation and visualization of the landscape.
Bouton "SIMPLE INTERPOLATION" or "DOUBLE INTERPOLATION"
Rocks between mode of interpolation of the data height. This button stays off if the multiplier of cell is 1.
The simple interpolation gives slightly angular landscapes and the interpolation doubles a landscape much more smoothed. Default : double.
Trackbar "Curve"
Modifies the pyramid in real time to visualize this effect.
Control the general curve in between the low and high data heights. 1.0 doesn't give any curve and the 0.5 the maximum curve. The more the number tends towards 0.5 and the more the height's impression will be reinforced. The lowest data heights will be subject to less influence from the coefficient height. Default : 1.0
Trakbar "Coefficient height"
Control the maximum height of the landscape's levels. 16.0 gives the maximum height possible and 1.0 gives a practically flat landscape. Default : 16.0
Tackbar "Multiplier of cell"
Subdivide the map in cell. 1 gives a subdivision of the map by 64, what corresponds to 8x8 cells for a map of 512 points, in this case NOT any interpolation will be generated. 16 for a map of 512 points gives a subdivision by 4 what corresponds for a map of 512 points to 128x128 cells, in this case the interpolation will be engaged.
Tackbar "Shift X of the map"
Applies a shift on position X of the central cell, informations of position of the cells near by are updated according to this information.
Tackbar "Shift Y of the map"
Applies a shift on position Y of the central cell, informations of position of the cells near by are updated according to this information.

Screen of generation of the landscape :
The heart of the program, generates the landscape by doing various operations according to your choices. Once it is done, it passes to internal visualization.
Menu "File" "New"
You are not satisfied, then start again.
Turn over to the options of choice, BE CAREFULL you will have to select again the map. I will modify this later on.
Menu "File" "Export"
Sub-menu "Export" "Towards ESP"
As it's name does not indicate it, exports in esp format. You will find this file in repertory esp. For the use of this file and the following ones, you know how to make it.
Sub-menu "Export" "Complete ESM"
Generate a playable esm just as it is, it includes the bare essential to play, it is only one race selectionnable, contains a starting cell and scripts which go with. Be carefull the character is released with a position defined by me, You might be start under water. )
To cure this disadvantage, edit script "_ CreatNpc" and change the starting position.
It requires the modification of a section of Morrowind.ini as following :
[PreLoad]
Cell 0=Antichamber of the world
Cell 1=
Sub-menu "Export" "Simple ESM"
Generate an esm which contains only the landscapes, interresting option to regroup several landscapes.
Menu "File" "Exit"
See above.
Menu "Help "Help" et "About"
See above.

USE OF THE ENGINE :
One right click on the mouse gives you the control of the cursor. Another right click gives again you the control of the camera.
Move the mouse to modify the direction of the glance.
Key arrow up : going forward.
Key arrow down : going Back.
Key arrow right : moving to the right.
Key arrow left : moving to the left.
Key page up : going up.
Key page down : getting down.
Key W : Wireframe On/Off.
Key ESC : Close the program without saving.

4- HISTORICS
1.1 : New functionalities.
Menu "File" "Export" has been remade.
It is now possible to save in esm simple, complete and esp.
Add the choice of the central cell.
Add visualization of the map during the choices of creation.
Add visualization of the central cell on the map.
Add information about wide of the map in cell.
Add control on the size of the image of the map during the selection. It is now impossible to load a map not multiple of 64, as well as a map of more than 8192 points.
The multiplying coefficient adapts itself according to the size of the map, as well as the number of cell.
Add a rudimentary compass for the small engine.
1.0 : Initial version.

5 - CONTACT
E-mail adresse: extron@club-internet.fr
Vous pouvez me laisser aussi un message sur les forums "MODS & PLUGIN" et "SYLGWAEL"
You may let me a message on "MODS & PLUGIN" forum and on "SYLGWAEL" forum.

Copyright Gilles_k

--------------------
Wiwi
Mods & Plugin French site for french version

Lady Eternity's website is back

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BlackSirius
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Reged: 02/24/03
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1752754 - 08/29/03 01:14 AM

Thank you so much, I fear my french is much worse than I thought, so bless the gods for this english version and blessings to you

--------------------
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TommyKhajiit
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1752869 - 08/29/03 02:13 AM

I hate to admit it, but I fell for the US version. I tried the french one but it was too much french I'm afraid.

Thanks and you deserve a

--------------------
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Tommy Khajiit's programs
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As Tommy hit the stage.


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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1752976 - 08/29/03 03:28 AM

This is excellent!!!
Thank you!!!!!!!!!!

--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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OverrideB1
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1752987 - 08/29/03 03:34 AM

Excellent programme but I'm glad there is an English version (My French is much worse than I thought)

--------------------
Member of The Forum Scholars Guild (Telvanni)
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desdichado
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: OverrideB1]
      #1753075 - 08/29/03 04:22 AM

as it is this thread which is meant to be useful here it deserve a bump

--------------------
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quel joli nom pour un paumé

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DarkDragon
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: desdichado]
      #1753164 - 08/29/03 04:49 AM

Nice job. Like GenMod for exteriors. Sorta.

Heh, I still like to do most of my landscapes by myself, but for large continents this will be a godsend! Especially for the TR team.

--------------------

Plugins by me, all available at Morrowind Summit. (PM Me if not there)

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desdichado
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: DarkDragon]
      #1753477 - 08/29/03 06:41 AM

except it isn't random you do exactly what you want

--------------------
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mattymanx
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1753578 - 08/29/03 07:15 AM

Thankyou!


This should be pinned in my humble opinion!

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wiwi
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: mattymanx]
      #1754711 - 08/29/03 05:29 PM


By The way, feedback will be appreciate

--------------------
Wiwi
Mods & Plugin French site for french version

Lady Eternity's website is back

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Torbin
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: DarkDragon]
      #1754958 - 08/29/03 08:49 PM

Quote:

Heh, I still like to do most of my landscapes by myself




If the program uses greyscales, you'll still be able to mold a landscape yourself This just makes it a little bit faster.

--------------------
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Sulwyn
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1755012 - 08/29/03 09:22 PM

Could anyone tell me where to get grayscale images of real maps, please?

Thanks in advance


--------------------



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Sulwyn
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1755175 - 08/29/03 11:15 PM

Where exactly does it "put" the landscape when I'm using the .esp?
And how can I change the .esp's dependancy to another .esm, if it's possible?

By the way, it's great! Thanks for making it
Just have to learn how to make good greyscale images now

--------------------



First Estonian modder on the board

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Hellbishop
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1755184 - 08/29/03 11:20 PM

Thanks wiwi for this most important tool that should really help Modders be even more productive then they already are.And thank you for the english translation.

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wiwi
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Hellbishop]
      #1756178 - 08/30/03 05:52 AM


Everything has been made by gilles_k.
I am only an humble messenger

--------------------
Wiwi
Mods & Plugin French site for french version

Lady Eternity's website is back

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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Sulwyn]
      #1756724 - 08/30/03 11:10 AM

When you find a map, save it, and load it into Paint Shop Pro (it's what I use, but I'm sure Photoshop will do as well ) then, change the image to grayscale through your Paint programs interface.
The darker areas of your map represent lower land points and vice versa.
Black would be water.
Also, you can create maps in Paint programs. I think the carte 2 map is one such example.
Make sure your map is 512x512, as this equalises with cell creation... as I have gathered.

--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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Aquan
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1756978 - 08/30/03 01:14 PM

I'm having a really fun time with this program. I found that a 256x256 greyscale bmp creates a 16 cell region. And the shift X & Y funtion allows you to put it wherever you want on the MW map. I just began to draw with greys and whites on a black background and with a little experimentation the coasts are amazingly smooth to the bottom of the sea.

Well done, gilles_k. Thanks wiwi.

--------------------
My Project:
Bloody Oath

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Gilles_k
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Aquan]
      #1757408 - 08/30/03 06:27 PM

Quote:

Where exactly does it "put" the landscape when I'm using the .esp?



Well, use shift X and Shiht Y, like said Aquan.

Quote:

And how can I change the .esp's dependancy to another .esm, if it's possible?



Impossible, esp use only the dependence with Morrowind, therefore compatible Tribunal and BloodMoon.

Quote:

Also, you can create maps in Paint programs. I think the carte 2 map is one such example.



It's exact! Carte2.bmp is made by me whit GIMP, Carte1.bmp by Terragen.

Quote:

I just began to draw with greys and whites on a black background and with a little experimentation the coasts are amazingly smooth to the bottom of the sea.



This is more marked on small landscape, less on the large ones. I would try to change that.

The next version will be/is faster.

Sorry for my english.

Edited by Gilles_k (08/30/03 06:28 PM)

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Sulwyn
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1757725 - 08/30/03 10:52 PM

Could you please add the option to choose the master file you want the .esp to be dependant on? Since I'd like to make .esp's that I could use with a blank .esm, I think there are quite a lot of poeple that would use the option if it were added.



Sulwyn

--------------------



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Gilles_k
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Sulwyn]
      #1757796 - 08/30/03 11:53 PM

Well I will see what I can do.
Possibility to change the name of the esm.


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Aftershock_81
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Sulwyn]
      #1758126 - 08/31/03 03:04 AM

Use Tesame to change the dependency. Open the output .esp and save all data as a Tesame .esd file. Then import the esd into any desired .esp. You can do this with any data that is not directly dependent on variables, scripts, or game settings that are not in the new .esm, and even those will only give you a "not found" error message, so you can rebuild the necessary elements.

--------------------
AFTERSHOCK_81

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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1758178 - 08/31/03 03:26 AM

Ohh, so Terragen can be used as a compliment!
That is extremly usful information!
Thank you Gilles_K
And thank you for a very important program.

I am playing with the idea of forming contours on sand, then takeing a top-down photograph, scanning it, and making a map out of it.


--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1759582 - 08/31/03 11:39 PM

I have found some map problems I hope you can help me with.
So far, I have generated, four Island test maps.

All four are 16x16 cells and have Double Interpolation.
All four are 512x512 maps.
Two of them, I made into esp format.
One into simple ESM.
One into compleat ESM.

When I teleport to the esp, and simple ESM maps,
using the console,
my test character shakes violently,
as if the character meshes are out of sync.

Also, the maps themselves, are broken with square fractured seams.
TESCS reports also, that the cells I have created have bad land.

The Island Map I made with Compleat ESM works fine, however I have not teleported to this Island; I have started with the pre-built charater to test this map.

Is it the fact that I have used the console to teleport, and thus, manufactred the problems?
I hope you can help me out, I've been up for well over 24 hours and I could not accsess these forums last night.

Thank you for you help.


--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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Gilles_k
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Blind_Eye]
      #1760294 - 09/01/03 06:05 AM

Curious!

I didn't note all this bugs.
But however i found a bug on the map in game.

Have you made these file without leaving the program?

Can I have the files esm and esp generated for analysis?

Or if they are too big, parameters used and images used?

Yes, many questions!

If you have difficutly to acces here, you can post at this place :
Landscape crator 1.1
This is a french forum, but you write in english.

Edited by Gilles_k (09/01/03 06:16 AM)

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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1760322 - 09/01/03 06:15 AM

Question are good Gilles_K

The files are too big, but I can mail you the maps I used if you like.

--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1760331 - 09/01/03 06:19 AM

I'll run the maps again, and note everything I do.
Then I'll post my results at the forum above.

--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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Gilles_k
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Blind_Eye]
      #1760340 - 09/01/03 06:25 AM

Quote:

Question are good Gilles_K

The files are too big, but I can mail you the maps I used if you like.



Yes, mail me this maps. and the parameters, it is important too.
Curious autotranslation.

This forum is very slow for me.
Can you post here :
Landscape crator 1.1

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Gilles_k
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1760344 - 09/01/03 06:26 AM

Very slow, i say.

Edited by Gilles_k (09/01/03 06:27 AM)

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Ender
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Blind_Eye]
      #1760369 - 09/01/03 06:36 AM

Quote:

When I teleport to the esp, and simple ESM maps,
using the console,
my test character shakes violently,
as if the character meshes are out of sync.




This has nothing to do with the generator. It is an issue with the game's engine. The furthest you are from 0,0 the more violent the shaking. Below 300 it is noticeable but not that troublesome, but from there on, it is too much. You can set your character's acrobatics to 10000 and jump to witness this yourselves.

--------------------
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Hellwolve
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Ender]
      #1760541 - 09/01/03 07:45 AM

I like the program. Only one thing:

Could you provide some texture options?

E.g. perhaps different textures based on heigh, or random, or an different one instead of the standard one. Any of those options would be handy

--------------------
"I heard his eerie howling, the lone wolf calling his kindred across the plains"

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Olorin_TLA
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Hellwolve]
      #1760599 - 09/01/03 08:15 AM

Pictures say 1000 words, so...

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Gilles_k
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Hellwolve]
      #1760607 - 09/01/03 08:17 AM

Quote:

This has nothing to do with the generator. It is an issue with the game's engine.



it's a possibility.

Quote:

Could you provide some texture options?
E.g. perhaps different textures based on heigh, or random, or an different one instead of the standard one. Any of those options would be handy




It's just a simple tool, not a TESCS.
Hard to code, but this can be considered.
For this it is necessary that I modify the engine slightly.

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beardo
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1760617 - 09/01/03 08:23 AM

Excellent!



Have a nice day!



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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Ender]
      #1760717 - 09/01/03 09:19 AM

This is interesting... I'll build land closer to 0,0 and see what happens.

Thank you.

--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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Hellwolve
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Gilles_k]
      #1761553 - 09/01/03 05:12 PM

Quote:

It's just a simple tool, not a TESCS.




Hey, I agree

Quote:

Hard to code, but this can be considered.
For this it is necessary that I modify the engine slightly.




But, like you say, it can be done

--------------------
"I heard his eerie howling, the lone wolf calling his kindred across the plains"

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Olorin_TLA
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Hellwolve]
      #1762838 - 09/02/03 05:53 AM

Thank you very much for thsi great tool!

Just wondering, people have said to use 512X512...would ther ebe any quality difference if I used bigger images? (as long as they're multiples of 64)

Oh, and if you're going to do a more-varied textures options, any chance that the program could import 2 images? One greyscale one for the height, and one colour one, which would use specific coulours to paint certain terains (so if you used white on the colour image there would be snow there, if part was green it would be grassy there, etc.)

Thanks again!

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Blind_Eye
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Ender]
      #1762857 - 09/02/03 05:57 AM

Yes it works! You are right!
I was building Islands too far from 0,0. I re-compiled an island just off the coast of Vvardenfell, and subsequently, I have zero shaking

Thank you Ender!
And Thank you again Gilles_K!

--------------------
But I, being poor, have only my dreams;
I have spread my dreams beneath your feet;
Tread softly because you tread on my dreams...

WB Yeats

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JMDC
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1764958 - 09/03/03 02:56 AM

Does anyone know any good sources for grayscale altitude maps?


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DarkMouse
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: wiwi]
      #1770384 - 09/05/03 11:51 AM

Wooohooo, now I can make my landscapes in Bryce

Thank you all!

--------------------
www.m0use.net is down again. Are we surprised?

--Mouse

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Olorin_TLA
Acolyte

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Posts: 111
Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: DarkMouse]
      #1774458 - 09/07/03 10:27 AM

Hmm, the landscape looks all funky in the TES editor...any help on editing it from the TES editor? (I'm using 512X512 images here...I guess this is what the readme means when it siad about images larger than 64X64 not coming out right in the CS)

And any way to edit regions with these new cells?

Thnx.

[Edit:} Ignore the bit about Regions - I forgot I had to create regions first, in order to have available to piant.

Edited by Olorin_TLA (09/07/03 10:32 AM)

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jcbray
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Olorin_TLA]
      #1774589 - 09/07/03 11:45 AM

"For original version of Morrowind only." Are you saying that it only works on the morrwind .esm or that tribunal and bloodmoon will screw it up?

Thanks for the effort

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gatlock
Acolyte

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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: jcbray]
      #1774615 - 09/07/03 11:59 AM

no don't worry, that just mean "for US version of morrowind"
because the first release was for the french version of morrowind.

it will works without problem with tribunal.esm and bloodmoon.esm

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jcbray
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: gatlock]
      #1774735 - 09/07/03 01:05 PM

Thanks, Gatlock.

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SinisterDeath
Curate

Reged: 05/31/03
Posts: 650
Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: jcbray]
      #1775021 - 09/07/03 04:37 PM

well i downloaded this about since this was on page 2.. and im now just starting to get the hang of it.. only problem is u cant take a map and use it in it... all the lines dont work.. "black=water white=land i believe.. or vice versa,, and any who. with all the lines on the maps it really messes it up...so you'll have to make your own maps.. or just take a map and edit it a litlle...it works great though!! "dont go 40x40 or 32x32, unless your gonna do a really big mod, you also want to place it like somewhere at -10,-10, or -20,-20, so it'll appear on your mw map.. -60.-60 doesnt show.. "if you position it at 0,0 you cant play mw.. some balmora error..and other.. "cant find balmora,seday neen.. all that good stuff..

--------------------
From the Depths of Hell i come from, For i am the Alpha and the Omega, the Beginning and the End. I Neither Live nor Die, nor sleep. I am all that is Evil.
I Am all that is unholly,
I Am The lord of Chaos,
I Am SinisterDeath.

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Olorin_TLA
Acolyte

Reged: 04/18/03
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: SinisterDeath]
      #1776057 - 09/08/03 04:21 AM

If you export to esm, you can place land at 0,0 or wherver you want.

For the US version of Morrowind...I'm using the European version (UK)...does this mean I should get the French tool? Or is the only difference in langyagaes? I only ask because Bethesda have different patches for US and Europe verisons of the games.

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gatlock
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Posts: 133
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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Olorin_TLA]
      #1776133 - 09/08/03 04:57 AM

I think it will works with the european version of morrowind.
only language matters as far as I know it

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Neptune_Blue
Novice

Reged: 09/05/03
Posts: 38
Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Olorin_TLA]
      #1785663 - 09/12/03 10:22 AM

Any news on any new versions? This program is a great time saver.

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Daerk
Curate

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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: SinisterDeath]
      #1786191 - 09/12/03 03:02 PM

Here's a chart for you to use when making heightmaps for Morrowind.

Originally made for MEMod.

Morrowind Heightmap Table

-- Daerk

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Hellwolve
Disciple

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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Daerk]
      #1786318 - 09/12/03 05:36 PM

Nice!

That's pretty usefull

--------------------
"I heard his eerie howling, the lone wolf calling his kindred across the plains"

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Olorin_TLA
Acolyte

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Posts: 111
Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Hellwolve]
      #1787475 - 09/13/03 07:39 AM

Thanks for that heightmap guide!

Probably a dumn question, but the feet above sea level - that'd be "game" feet, yes? So if I made it 5 feet above sea level, it'd be about the size of my character, etc? Just checking to make sue I don't do stuff horribly wrong.
And what's the layrs mean, please?

Oh...in the program, isn't 0,0,0 (RGB) sea level? Juts on your chart it isn;t, so how should we calibrate the chart?

Oh...last thing, I promise. What's the Starting and Ending thing all about? If I use a colour on a heightmap, I thought that the terrain stayed at that height, not varied between two different heights?

Thanks a lot.

Edited by Olorin_TLA (09/13/03 07:49 AM)

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Daerk
Curate

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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Olorin_TLA]
      #1788344 - 09/13/03 04:51 PM

each colour is applied as a transparent layer on a heightmap

each layer is numbered from the lowest (0) to the highest (255) to have a total 256 layers, being 256 degrees of grayscale.

Morrowind has a maximum depth of -2048 units below sea level, therefore the colour black (000,000,000 aka #000000) is the bottom of the sea.

Morrowind has a maximum height of +32768 units above sea level, therefore the colour white (255,255,255 aka #FFFFFF) is the top of the highest mountain.

each degree of colour is 136 units of measurement, and a standard player character is 128 units.

136 units equals 6.39 feet.

since 6.39 feet is a depth, that means it starts at one measurement and ends at another, so each layer has a starting measurement and an ending measurement.

-- Daerk

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Olorin_TLA
Acolyte

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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Daerk]
      #1788813 - 09/13/03 11:21 PM

Thanks.

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Daerk
Curate

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Re: [Tools] : Landscape Creator v1.1 - US Version - [Re: Olorin_TLA]
      #1789414 - 09/14/03 04:47 AM

Actually let me correct myself here:

The default Morrowind depth below sea-level is -2048.

You can actually "dig" deeper. The MAXIMUM depth is -32,768 units below sea level, and max height +32,768 units above sea level.

If you use a depth of -32,768, you're able to travel up to 1500+ feet below sea level.

Really I just looked at this program and noticed it does not allow terrain generation below sea level. That is sad, really... I'd like to have used this program. Instead I will have to continue working on my own program.

It would be nice if the measurement of "sea-level" was dynamic, and could be assigned as a height between 2 specific grayscale colours.

-- Daerk

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The Middle-Earth Mod
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